Using Raycast node and Mixamo create amazing results with Animated dancing character in blender 3.1.2
This is part 02 and today we will talk about Raycasting blender 3.1.2 new geometry nodes.
How to use Mixamo animated characters in blender 3d and import fbx files in blender.
I explained Raycast with Instancing node in very deeply and basics way for beginners.
We create 3d motion graphics using Raycast node.
I explain Raycasting how it works - Hit Position, Hit Distance and Directions of Raycast node.
I hope after watching my video you can understand of the power of Raycast geometry node in blender.
Here is the complete Nodes setup you can see in one view and Easley to understanding.
I will show you how we use in video, I hope you like this, If you have any questions
drop your comments in below.
Complete Nodes Setup
Note:- This new geometry nodes system in only blender updated versions, please update it
1. First of all Download any Animation Character from Mixamo
Size XY 1 m, Vertices XY 30
Ico Sphere (Radius 0.016 m) (Subdivisions 3) 👇
Please look at it - https://youtu.be/FJQ1nVHbU0I
Set Translation (Z -0.15 m) 👇
2nd = Subtract
Then Add (Combine XYZ) & (Separate XYZ) node 👇
Thank you for reading...
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