Learn How to use Instancing Geometry Nodes in Blender 3d

Learn Easy way Instancing on Points node in blender 3d

Introduction
If you're creating a scene with multiple objects, you'll want to use instancing geometry nodes to replicate your geometry. This article explains how you can easily get started with the basics of instancing and then moves on to explain some more advanced features of this process.

Instancing
Instancing is a way of duplicating an object multiple times in a scene. It is used to reduce the number of objects in a scene and improve performance.
It is useful for creating large numbers of similar objects, such as trees or rocks.

Instancing is great for reducing the number of objects in your scene. This allows you to keep only one copy of an object, and all other instances will be copies of that single object. Instancing is also useful when creating things like crowds or armies, where there are many similar objects but each has its own unique properties.

Conclusion
So we have covered a lot of ground here. We started by looking at the basics of geometry nodes and instancing, then delved into some more advanced topics such as dynamic objects, subdividing geometry and more. Hopefully this overview has given you an idea of how to use instancing in blender 3d!



Here is the complete Nodes setup you can see in one view and Easley to understanding.
I will show you How we use in video, I hope you like this, If you have any questions
drop your comments in below.


   Complete Nodes Setup   


Note:- This new geometry nodes system in only blender updated versions, please update it
            blender.org download


1. Add a grid node
    Set size XY - 1 m
    Vertices XY - 25



    
Note:- Use search only
2. Add Instancing on points node
    Add a Cube set the size XYZ 👇
    




3. Add a Vector math node and
    Add a Math node (set - Add) 👇





4. Add a Noise Texture node (set- 4D) 👇





5. Add a Value node for looping animation
    Timeline frame set- 250 or you can decrease it  
    Type- #frame/500 and press enter key👇

    If you're don't understand👉 watch here





6. Add Map Range node for better results
    Change Min/Max value (like this) 👇





7. Repeat add a Instancing on points node
    Add Mesh to points node and
    Ico sphere (set- Radius + Subdivisions)👇





8. Add a Combine XYZ node
    Add Math node (set- Multiply) change the value
    and Add a Normal node👇





9. Add a Instancing on points node
    Add a Distribute points on faces node and Ico sphere
    Add Realize instances node👇





10. Add a Musgrave Texture node
      Change the values (like this)👇





11. Add Set Smooth node and Set Material node 👇





12. Here full geo nodes setup you can see it 👇👇


Thank you for reading...

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