Learn How to Make Disintegration Effects using Geometry Node in Blender 3d

Introduction
This tutorial shows how to create a simple geometry disintegration effect using the proximity node.

Geometry Proximity
The geometry proximity node is used to create a disintegration effect. This can be done by creating a cube that has a high polygon count, then applying the geometry proximity modifier on it. This will create small chunks of geometry that appear to be falling apart from each other due to their proximity.

This is a very simple way to use nodes to create a disintegration effect on geometry.

Conclusion
In this article we’ve covered how to create a simple geometry disintegration effect using Blender’s Nodes. We’ve also explored how you can use Blender’s depth-lapse tool to create the same effect using a single material instead of multiple materials with different settings. In conclusion, this is a very useful technique for creating realistic-looking destruction effects in your projects!


Here is the complete Nodes setup you can see in one view and Easley to understanding.
I will show you how we use in video, I hope you like this, If you have any questions
drop your comments in below.



   Complete Nodes Setup   


Note:- This new geometry nodes system in only blender updated versions, please update it
            blender.org download


     This features only Blender 3.1.2
1. Add a Suzanne Monkey and Click New




2. Add-
( Split Edge Node, Capture Attribute, Random Value,
    Set Position and ID Node ) 👇




3. Select (Group Input) Press (N)
    Click Group and Fill the Same Name & Value 👇
    
    If you're don't understand👉 Watch Here




4. Add (Math Node) set - Multiple and Value (-1.000)
    and Connect wire like this 👇




5. Two Time Duplicate (Capture Attribute Node)
    Add (Normal and Position Node) 👇
     



6. Add a (Vector Math) Node set- Scale
    Connect Wire Disintegration to Scale 👇




7. Select (Group Input) Press (N)
    Click Group and Set the Same Name & Value 👇




8. Add a Sphere in 3D Viewport
    Add (Object Info & Geometry Proximity) node 👇
    



9. Add a (Math node) 👇




10. Add a (Map Range) node for Good Result 
      Set Value ðŸ‘‡




11. Add a (Set Material) node and See the Result
 

Thank you for reading...

Don't forget to Subscribe my Youtube Channel
👇

   SUBSCRIBE NOW  



Post a Comment

0 Comments